Multiversus Frame Data
often utilizes moves with low recovery to maintain constant pressure, forcing opponents to remain defensive. Conversely, knowing a move is "minus" allows a defender to confidently counter-attack, knowing their opponent is still locked in a recovery animation. Impact on Character Tier Lists
: The initial part of an attack before it can actually hit. During this time, your character is winding up and is vulnerable to being interrupted by a faster move.
Every character has a fastest move. Usually, this is a Neutral Dodge, a Jab (Neutral Attack), or a Down-Tilt. Find out which move has the fewest startup frames. When an opponent is pressuring you tightly, this is the move you use to interrupt them. 2. Spot and Punish High-Recovery Moves Multiversus Frame Data
Player First Games frequently adjusts startup, active, and recovery frames to balance the meta. Always read the patch notes to see if your favorite character's moves became faster (+) or slower (-). Conclusion
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. often utilizes moves with low recovery to maintain
Frame advantage is the ultimate metric for measuring if a move is "safe." It is the difference in recovery time between the attacker and the defender after a move connects or gets blocked.
The brief delay before leaving the ground; essential for timing aerials. Archetype Frame Profiles During this time, your character is winding up
MultiVersus is a platform fighter in the vein of Super Smash Bros. , but with its own unique rhythm and mechanics. Understanding frame data in this context can transform your gameplay: