: The 3DMigoto source code as of now does not contain a DX12 wrapper. As noted in a community discussion on the MTBS3D forums, creating one “is a ton of work, for currently low payoff”. The effort involved in re-engineering the hooking and resource management systems to work with a completely different API is substantial, and the developer community behind the tool has not prioritized it.
This threatened to kill "deep" modding for modern titles. However, the developers behind 3DMigoto refused to let that happen.
It can intercept a game's request for a specific texture and replace it with a custom asset (e.g., a .dds or .png file) from a ShaderFixes or Textures folder.
: The 3DMigoto source code as of now does not contain a DX12 wrapper. As noted in a community discussion on the MTBS3D forums, creating one “is a ton of work, for currently low payoff”. The effort involved in re-engineering the hooking and resource management systems to work with a completely different API is substantial, and the developer community behind the tool has not prioritized it.
This threatened to kill "deep" modding for modern titles. However, the developers behind 3DMigoto refused to let that happen.
It can intercept a game's request for a specific texture and replace it with a custom asset (e.g., a .dds or .png file) from a ShaderFixes or Textures folder.