The final step was to bring the captured assets into a 3D editing suite like 3DS Max or Blender. The process typically involved running a specific importer script ( ninja_importer.ms for 3DS Max) which would read the .rip file and reconstruct the model's mesh, textures, and even its skeleton if skinning data was captured.

Capturing the 3D meshes (geometry) of characters, weapons, and level environments 0.5.1.