After extraction, you'll see a directory like SStar_Linux_SDK_Vx.x.x.x/ .
This article provides a step-by-step guide on how to install the , set up the cross-compilation toolchain, and prepare your Linux environment for building images. Table of Contents System Requirements Installing Linux Environment (Ubuntu) Installing Compilation Dependencies Setting Up the SDK Code Installing the Cross-Compilation Toolchain Compiling the SDK (Alkaid) Common Installation Errors 1. System Requirements
Requires an Intel processor supporting to run simulators/tools Flash Tools Image burning
Before testing on hardware, it is advisable to compile the SDK to ensure everything is installed correctly. make clean Use code with caution.
This script generates the global Makefiles and pointers required by the build engine to compile code specifically for that chip variant and storage layout. 5. Compiling the SDK
# Example command to select a specific board config ./Project/configs/Setup.sh
: Missing 32-bit libraries Solution : Install libc6:i386 , libstdc++6:i386 , and other i386 packages