Expensive to raise magic level, and highly reliant on a team for maximum efficiency. 2. The Master Sorcerer (MS) - The Master of Magic Damage
: Paladins in 7.4 have the best balance of health, mana, and capacity. They can use SD runes for defense and UH runes for healing, making them very difficult to kill in 1v1 scenarios.
: You must constantly buy, make, or carry ammunition, and manual aim with distance weapons requires high clicking precision. 🧙♂️ 2. The Powerhouse: Sorcerer
Your choice ultimately depends on your personal playstyle and financial goals: