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Intellectual properties no longer exist in a vacuum. A popular video game becomes a streaming television series, which inspires a viral social media trend, which drives merchandise sales. Content is fluid across multiple formats. Monetization and the Creator Economy
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For most of the 20th century, entertainment content followed a top-down model. A handful of major Hollywood studios, television networks, and print publishers acted as cultural gatekeepers. Content was created for the masses, meaning television shows, films, and music had to appeal to broad demographics to succeed. This created a shared cultural lexicon; millions of people watched the same broadcast at the same time, establishing a unified pop-culture conversation. Intellectual properties no longer exist in a vacuum