Optical Flares Nuke 14 Jun 2026

Set the Position Mode to 3D Lights . Optical Flares will automatically generate a flare for every active light source in your 3D scene. Managing Occlusion

While the default library is great, these three are workhorses in Nuke 14: optical flares nuke 14

This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. Set the Position Mode to 3D Lights

In the properties panel, enable and adjust the type to Type: Alpha/Luminance . This link or copies made by others cannot be deleted

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If you have a 3D camera track, add a Light or Axis node at the physical coordinates of the light source in your 3D scene. In the Optical Flares properties, set the source type to "3D" and pick your Nuke camera and light/axis node. The flare will now dynamically shift, stretch, and fade based on realistic camera physics. 2. Building and Customizing the Flare Aesthetic

[ Background Plate ] | ( Unpremult ) | [ Optical Flares ] <--- [ 3D Camera / Axis Node ] (Optional) | ( Premult ) | [ Merge ] (Plus / Screen mode) Primary Inputs