: Gathers and pinches the geometry. It is ideal for tailoring cloth close to an avatar or pulling fabric around buttons.
Baked cloth wrinkles can be exported as animated vertex caches ( .abc or .pc2 ) for use in Unreal Engine, Unity, or even Marvelous Designer.
Designed for speed, it utilizes multiple CPU cores to handle high-poly meshes smoothly.
Create a mesh (e.g., a plane or sphere) with high segment counts. Convert the object to an Editable Poly PolyCloth V2 modifier