Requiem 3.3.6

Requiem 3.3.6 is an uncompromising love letter to classic RPG design. It strips away modern hand-holding, forcing you to think tactically about every fight, every potion, and every perk point. When you finally defeat your first Dragon or clear out a Vampire lair in version 3.3.6, the sense of accomplishment is unmatched by almost any other RPG on the market.

| Level | Safe Activities | Avoid | | :--- | :--- | :--- | | 1-5 | Mudcrabs, wolves, lone light-armor bandits | Draugr, bears, mages, 2+ bandits | | 5-15 | Bandit camps (e.g., Embershard Mine), wild animals (not sabre cats) | Bleak Falls Barrow, any vampire, any forsworn | | 15-25 | BFB (main quest start), minor draugr dungeons | Dragons, Dwemer ruins, Hagravens | | 25-35 | Dragons (first one near Whiterun is nerfed – okay at 20+), Dwemer ruins (careful) | Enchanted spheres, Dragon Priests, Invisible entities | | 35-50 | Dragon Priests, Falmer, Soul Cairn | Alduin (endgame) | | 50+ | Any content – you are a demigod | None, but beware instant kill spells from top-tier mages | requiem 3.3.6