The 60-chapter Anime-style Character Illustration Class -
Chapters 16 through 30 focus heavily on the face, the focal point of almost all anime character art. This module dissects the iconic "large eye" aesthetic, explaining how to use highlights and shape language to convey age, gender, and personality. It covers the diversity of anime facial structures, contrasting the soft features of the moe style with the sharp, angular lines of shonen action heroes.
Instead of a single generic chapter on "Lighting," the course splits the topic into ten separate chapters. You will spend an entire chapter solely on subsurface scattering (how light passes through skin and ears), followed by an entire chapter on metallic reflections. the 60-chapter anime-style character illustration class
Before we dissect the 60-chapter class, we must address the elephant in the room: the desire for instant gratification. Many aspiring artists search for "How to draw anime face in 5 minutes." While these tricks are useful for doodles, they fail to build a foundational understanding of form, perspective, and lighting. Chapters 16 through 30 focus heavily on the
Mastering the classic "anime look" versus high-end cinematic styles. Subsurface Scattering: Learning why ears and fingertips glow red when back-lit. Composition: Instead of a single generic chapter on "Lighting,"
You’ve watched the shows. You’ve filled sketchbooks with half-finished faces. Now, give yourself the structured path to completion. The 60-Chapter Anime-Style Character Illustration Class isn’t about drawing like someone else—it’s about building the skills to bring your characters to life, frame by frame, chapter by chapter.
GongHa uses Adobe Photoshop CC , while Ekina, Aibek, and Myowa use Clip Studio Paint . Core Curriculum Stages
Vector layers vs. raster layers for clean, editable linework.


