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The 60-chapter Anime-style Character Illustration Class -

Chapters 16 through 30 focus heavily on the face, the focal point of almost all anime character art. This module dissects the iconic "large eye" aesthetic, explaining how to use highlights and shape language to convey age, gender, and personality. It covers the diversity of anime facial structures, contrasting the soft features of the moe style with the sharp, angular lines of shonen action heroes.

Instead of a single generic chapter on "Lighting," the course splits the topic into ten separate chapters. You will spend an entire chapter solely on subsurface scattering (how light passes through skin and ears), followed by an entire chapter on metallic reflections. the 60-chapter anime-style character illustration class

Before we dissect the 60-chapter class, we must address the elephant in the room: the desire for instant gratification. Many aspiring artists search for "How to draw anime face in 5 minutes." While these tricks are useful for doodles, they fail to build a foundational understanding of form, perspective, and lighting. Chapters 16 through 30 focus heavily on the

Mastering the classic "anime look" versus high-end cinematic styles. Subsurface Scattering: Learning why ears and fingertips glow red when back-lit. Composition: Instead of a single generic chapter on "Lighting,"

You’ve watched the shows. You’ve filled sketchbooks with half-finished faces. Now, give yourself the structured path to completion. The 60-Chapter Anime-Style Character Illustration Class isn’t about drawing like someone else—it’s about building the skills to bring your characters to life, frame by frame, chapter by chapter.

GongHa uses Adobe Photoshop CC , while Ekina, Aibek, and Myowa use Clip Studio Paint . Core Curriculum Stages

Vector layers vs. raster layers for clean, editable linework.

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The web site has been migrated to a new server. Please note that contact mails have changed too. More to come…stay tuned!

Virtual Platforms

Highlights

Acknowledgments

Digiteo
We would like to thank Digiteo that supported us in making the UNISIM virtual platforms available to the community.

Exhibition

HiPEAC
We presented a poster at the poster sessions of the HiPEAC'12 conference, January 23-25, 2012, Paris, France. The HiPEAC conference provides a forum for experts in computer architecture, programming models, compilers, and operating systems for embedded and general-purpose systems. The conference aims at the dissemination of advanced scientific knowledge and the promotion of international contacts among scientists from academia and industry.

On-going evaluation

OPEES
A UNISIM virtual platform of a Xilinx Virtex-5 FXT is being evaluated by project partners in the context of OPEES (Open Platform for the Engineering of Embedded Systems), a European project that aims to ensure long-term availability of critical / embedded systems engineering technologies to secure industry competitiveness and development.