is part of a new wave of edutainment designed to make school students actually want to learn, whether they are in elementary school or prepping for high school exams .
Bringing games into the classroom is an art and a science. Here’s how to do it right:
Best for: Mastering fractions (Grades 3–5)
Gizmos brings elementary, middle, and high school students that build inquiry and understanding in real-life STEM contexts. In 2025, Gizmos won the CODiE Award for Best STEM Instructional Solution for Grades K-12. The newly released Gizmos Investigations provide even more options for grades 6–8, offering teachers turnkey, scaffolded activities to engage students in science sense‑making.
Best for: Virtual 3D experiments (Grades 6–12)
: This specialized version of Minecraft includes pre-built lessons in chemistry, history, coding, and biology. Students can build digital models of animal cells, run chemical reactions safely, or code robots to complete tasks. Kerbal Space Program (KSP) Target Grade : 6th to 12th grade