Anno 1701 Production Chains Better
Cloth fulfills the basic clothing needs of your early population. 2 Sheep Farms →right arrow 1 Weaver's Hut
| Resource/Product | Building(s) | Crucial Ratio(s) | | -------------------------- | ------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------- | | | 2 Tobacco Plantations → 1 Tobacco Processing building | 2:1 This ratio is fixed for this chain to function without shortages. | | Meat (Beef) | 2 Cattle Farms → 1 Butcher | 2:1 Requires cattle, a livestock farm. | | Tools | Ore Mine → Ore Smelter → 2 Tool Shops | 1:2 A single ore mine can supply two tool shops, but only if the smelter is constantly fed. | | General Rule of Thumb | For many basic 2-tier chains (Raw → Finished) | 2 Raw Buildings : 1 Production Building . This is a good starting point for chains like cloth or bread. | anno 1701 production chains
Citizens demand heavy industrial production. This tier introduces the Iron chain, which serves as the backbone for both civic expansion and military dominance. 1. Tools and Iron Goods Cloth fulfills the basic clothing needs of your
Every second your market cart spends traveling is a second of lost productivity. | | Tools | Ore Mine → Ore
[Generated AI] Date: April 18, 2026 Subject: In-depth game mechanics analysis
Whaling stations must be placed on coastal fishing spots. Secure a reliable supply of whales early, as these spots are limited. Jewelry (Gold Mine & Gem Mine & Goldsmith) The ultimate luxury item for Arisocrats. Ratio: 1 Gold Mine + 1 Gem Mine →right arrow 2 Goldsmiths. Output: Jewelry.
Grain farms require a significant amount of land for fields. Plan your agricultural sectors on large flat plains away from your main coastal hub. Cloth (Sheep & Weaving)