XNALara was originally built as a fan-made posing program for Tomb Raider models. Over the years, it evolved into a massive community standard for extracting and posing video game assets.
If you tell me (Blender, Maya, etc.), I can give you more specific steps. xps 3d model converter
The key to his obsession was a temperamental, community-built tool known as the XPS 3D Model Converter. XNALara was originally built as a fan-made posing
Best for: Quick, static mesh conversion. Several web-based tools claim to handle XPS. Most online tools strip rigging data. They convert the geometry only (to OBJ/STL). They are fine for 3D printing a static figure but useless for animation. The key to his obsession was a temperamental,
A versatile tool often used alongside Blender to batch-convert or fix file structures before importing them into other software.
This is the industry standard for XPS conversion. You'll need the XPS Tools add-on to import .xps or .mesh.ascii files.
Some converters drop "helper bones" (like skirt physics or breast bones). If you need physics, ensure your converter supports full bone hierarchy export (Blender + XPS plugin does this best).