Get All Badges Grace Script Fix

To give you a clear picture, here’s a look at many of the badges, how to earn them, and just how difficult they are to get. The table below is a comprehensive guide to help you on your journey.

Ensure the script you use has a built-in delay ( task.wait() ). Flooding the server too fast triggers immediate automated flags. Get all Badges Grace Script

-- Configuration local BadgeService = game:GetService("BadgeService") local Players = game:GetService("Players") local localPlayer = Players.LocalPlayer -- Array of target Badge IDs (Example IDs used below) local badgeIds = 12345678, 87654321, 55544433, 11223344 print("Initiating Grace Badge Script...") for _, badgeId in ipairs(badgeIds) do task.spawn(function() if not BadgeService:UserHasBadgeAsync(localPlayer.UserId, badgeId) then -- Tries to invoke the game's reward remote if server-side validation is weak game:GetService("ReplicatedStorage").Events.AwardBadge:FireServer(badgeId) end end) task.wait(0.1) -- Prevents rate-limiting closures end print("Process complete. Check your profile!") Use code with caution. 3. Execution To give you a clear picture, here’s a

Which (Windows, Android, Mac) do you play on? Share public link Flooding the server too fast triggers immediate automated

if success then for _, badge in pairs(result.badges) do table.insert(badges, badge) end

To give you a clear picture, here’s a look at many of the badges, how to earn them, and just how difficult they are to get. The table below is a comprehensive guide to help you on your journey.

Ensure the script you use has a built-in delay ( task.wait() ). Flooding the server too fast triggers immediate automated flags.

-- Configuration local BadgeService = game:GetService("BadgeService") local Players = game:GetService("Players") local localPlayer = Players.LocalPlayer -- Array of target Badge IDs (Example IDs used below) local badgeIds = 12345678, 87654321, 55544433, 11223344 print("Initiating Grace Badge Script...") for _, badgeId in ipairs(badgeIds) do task.spawn(function() if not BadgeService:UserHasBadgeAsync(localPlayer.UserId, badgeId) then -- Tries to invoke the game's reward remote if server-side validation is weak game:GetService("ReplicatedStorage").Events.AwardBadge:FireServer(badgeId) end end) task.wait(0.1) -- Prevents rate-limiting closures end print("Process complete. Check your profile!") Use code with caution. 3. Execution

Which (Windows, Android, Mac) do you play on? Share public link

if success then for _, badge in pairs(result.badges) do table.insert(badges, badge) end